Master Unreal Engine & Unity with Ease
Our courses cover the fundamentals of both Unreal Engine 4 & 5 and Unity—giving you the skills to build games, virtual worlds, 3D animations, character art, and environment art. Learn how to use cutting-edge tools, guided by experienced and certified instructors.











Why Aether Pixels?
We empower individuals to master industry-grade tools through hands-on training in Unreal Engine and Unity. Our personalized courses are crafted by experienced developers and artists who’ve built games, environments, and real-time experiences across industries. Whether you’re a beginner or looking to specialize in environment art or character art, we tailor your learning journey for real-world success.
Industry-Focused Curriculum
We teach what the industry actually uses—from stylized art pipelines to game-ready blueprints and optimized environments.
Skill Growth & Career Support
Our training is designed to scale with you, from fundamentals to advanced workflows, helping you grow into freelance, studio, or solo-dev roles.
Hands-On Creative Learning
You won’t just follow tutorials—you’ll build. Every session is designed to help you create real projects with feedback from pros.
Flexible & Affordable
We offer competitive pricing and flexible schedules, ensuring access to top-tier training without financial barriers.
Courses
Conducted by: Unreal Authorized Instructor Partners
📅 When
📚 Duration
🎓 Format
Certification:
Receive an official course certificate upon completion
Format:
Online classes, two times a week
Course Program
This intensive course provides theoretical background and practical skills for Unreal Engine.
18 lectures
Total duration: 28 hours
Difficulty
Medium
Format
Study in a group, online
Requirements
Basic knowledge of C++
Unreal Engine: from the base to project assembly.
- Lecture 1: Introduction to Unreal Engine 5.3. Installation and Getting Started
- Lecture 2: Architecture of Unreal Engine base classes
- Lecture 3: The Actor class, its content and use
- Lecture 4: Getting to know the player class and its settings
- Lecture 5: The concept of collisions, tracing methods
- Lecture 6: Communication methods in Unreal Engine
- Lecture 7: Unreal Motion Graphics, formation and use
- Lecture 8: Q&A session
- Lecture 9: Using animations in UE5.3, basic animation classes
- Lecture 10: Using special animation classes
- Lecture 11: Basics of Artificial Intelligence, using the basic classes of the behavior tree
- Lecture 12: Creating custom behavior tree classes
- Lecture 13: Q&A session
- Lecture 14: Creation and setting of the scene, application of materials
- Lecture 15: Multiplayer: basic concepts of multiplayer, session management
- Lecture 16: Multiplayer: client-server communication
- Lecture 17: Q&A session
- Lecture 18: Project assembly, platform configuration, problem solving
This course is a preparatory stage for the Unreal Engine course. It helps students master C++ syntax and programming concepts.
📅 When
📚 Duration
🎓 Format
Certification:
Receive an official course certificate upon completion
Format:
Online classes, two times a week
Course Program
This intensive course provides theoretical background and practical skills for C++.
12 lectures
Total duration: 18 hours
Level
Beginner
Format
Study in a group, online
Basic concepts of C++
- Lecture 1: Introduction to C++
- Lecture 2: Variables and data types
- Lecture 3: Arrays and std containers
- Lecture 4: Conditional operators and loops
- Lecture 5: Functions
- Lecture 6: Memory management in C++
- Lecture 7: Custom types and data structures
- Lecture 8: Classes and OOP
- Lecture 9: Template data types
- Lecture 10: Multithreading and asynchronicity
- Lecture 11: Using modern C++
- Lecture 12: Architecture and design patterns