Master Unreal Engine & Unity with Ease

Our courses cover the fundamentals of both Unreal Engine 4 & 5 and Unity—giving you the skills to build games, virtual worlds, 3D animations, character art, and environment art. Learn how to use cutting-edge tools, guided by experienced and certified instructors.

Why Aether Pixels?

We empower individuals to master industry-grade tools through hands-on training in Unreal Engine and Unity. Our personalized courses are crafted by experienced developers and artists who’ve built games, environments, and real-time experiences across industries. Whether you’re a beginner or looking to specialize in environment art or character art, we tailor your learning journey for real-world success.

Industry-Focused Curriculum

We teach what the industry actually uses—from stylized art pipelines to game-ready blueprints and optimized environments.

Skill Growth & Career Support

Our training is designed to scale with you, from fundamentals to advanced workflows, helping you grow into freelance, studio, or solo-dev roles.

Hands-On Creative Learning

You won’t just follow tutorials—you’ll build. Every session is designed to help you create real projects with feedback from pros.

Flexible & Affordable

We offer competitive pricing and flexible schedules, ensuring access to top-tier training without financial barriers.

Courses

Conducted by: Unreal Authorized Instructor Partners

📅 When

  • The first of Month
  • 📚 Duration

  • 18 classes
  • 28 hours
  • 🎓 Format

  • Online classes
  • Two times a week.
  • Certification:

    Receive an official course certificate upon completion

    Format:

    Online classes, two times a week

    Course Program

    This intensive course provides theoretical background and practical skills for Unreal Engine.

    18 lectures

    Total duration: 28 hours

    Difficulty

    Medium

    Format

    Study in a group, online

    Requirements

    Basic knowledge of C++

    Unreal Engine: from the base to project assembly.

    • Lecture 1: Introduction to Unreal Engine 5.3. Installation and Getting Started
    • Lecture 2: Architecture of Unreal Engine base classes
    • Lecture 3: The Actor class, its content and use
    • Lecture 4: Getting to know the player class and its settings
    • Lecture 5: The concept of collisions, tracing methods
    • Lecture 6: Communication methods in Unreal Engine
    • Lecture 7: Unreal Motion Graphics, formation and use
    • Lecture 8: Q&A session
    • Lecture 9: Using animations in UE5.3, basic animation classes
    • Lecture 10: Using special animation classes
    • Lecture 11: Basics of Artificial Intelligence, using the basic classes of the behavior tree
    • Lecture 12: Creating custom behavior tree classes
    • Lecture 13: Q&A session
    • Lecture 14: Creation and setting of the scene, application of materials
    • Lecture 15: Multiplayer: basic concepts of multiplayer, session management
    • Lecture 16: Multiplayer: client-server communication
    • Lecture 17: Q&A session
    • Lecture 18: Project assembly, platform configuration, problem solving

    This course is a preparatory stage for the Unreal Engine course. It helps students master C++ syntax and programming concepts.

    📅 When

  • The first of Month
  • 📚 Duration

  • 12 classes
  • 18 hours
  • 🎓 Format

  • Online classes
  • Two times a week.
  • Certification:

    Receive an official course certificate upon completion

    Format:

    Online classes, two times a week

    Course Program

    This intensive course provides theoretical background and practical skills for C++.

    12 lectures

    Total duration: 18 hours

    Level

    Beginner

    Format

    Study in a group, online

    Basic concepts of C++

    • Lecture 1: Introduction to C++
    • Lecture 2: Variables and data types
    • Lecture 3: Arrays and std containers
    • Lecture 4: Conditional operators and loops
    • Lecture 5: Functions
    • Lecture 6: Memory management in C++
    • Lecture 7: Custom types and data structures
    • Lecture 8: Classes and OOP
    • Lecture 9: Template data types
    • Lecture 10: Multithreading and asynchronicity
    • Lecture 11: Using modern C++
    • Lecture 12: Architecture and design patterns

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